Monthly Archives: June 2011

I like that you like that

Honestly, this should be a feature on facebook: the ability to let someone know I like that they like something. After all, sometimes it is important (crucial, even) to let everyone know what you think about someone liking someone else’s <insert whatever here>.

Hell, you should be able to comment on someone’s likes. That way, people could have entire conversations about how someone liked something and it is so inappropriate/cute/stupid/scandalous/etc etc. It’s absolutely unacceptable that you can’t push your opinions on someone else’s opinions onto every and anyone.

It’s a crucial point of social interaction: to have an opinion about any and everything, no matter what it is, no matter how quickly or light-mindfully it was made. And what else allows this besides liking a like (and liking that like, and that one, etc  (isn’t recursion great?) ).

 

Yes, I realize that what was written above it is ironic (and maybe stupid?) on account it’s posted on a blog which is then publicized on Facebook. That’s the point.

Thoughts about E3 – part 2

Continuing on from yesterday, here are my thoughts on what went down at E3 Monday and yesterday. This time, talking about Call of Duty: Modern Warfare 3, Battlefield 3, Mass Effect 3 (do you see a trend here?) and the Nintendo press conference.

 

3

MW3: Honestly, it’s MW2 with new maps.

Battlefield 3: Now this one looked cool. Yes it’s a AAA title which seems to stick to all that’s traditional but from what they showed, it looks really beautiful. I was also positively impressed to hear that they coded the engine from the ground up. One worry: if grenades do knock back in multi-player and you can’t defend yourself while you’re flying trough the air, they might be overpowered. And on the note of MP: all of the visual fluff, while awesome in single-player, might get in the way when playing online.

Mass Effect 3: To be honest, all I have to say is I want this game. It looks good, it sounds good and most likely will play good. All around goodness. The only downside is that it will still take 9 months to come out. Oh well, enough to time to play through ME2, right?

 

 

Wii U controllerNintendo: Well, I got 2 things from the Nintendo press conference: Zelda and Wii U. The former doesn’t even require a description. They’re just launching a lot of stuff because of the 25th anniversary. As for the Wii U, I think it’s an amazing idea which was badly presented. They focused so much on the controller that some people were left thinking what the heck the console even was. Ah yes, it’s that thing next to the TV. And what are the specs? No idea. Nothing was said. Although the demos looked cool and it seems as though there is a lot of potential, we have no idea of what this system is truly capable of. I look forward to hearing more from Nintendo. From what has been shown, I can see the controller introducing a couple of cool new ways to interact with, for example, RTSs. Can you imagine having an epic battle going on in the TV while you control your troops in a bird’s eye perspective from the controller using the touch interface? Now that’s nerdy-cool.

Thoughts about E3 – part 1

For the past 24 hours, my inner video game nerd has been all kinds of happy thanks to the E3 streams. Being an incredibly narcissistic being, I’m am thoroughly convinced that everybody in the world wants to read my opinion on the different games and systems which have been shown. So here they are. Today: Microsoft and Sony.

Kinect

Microsoft: Too much kinect. That’s pretty much it. Don’t take me wrong: the kinect is an incredibly piece of hardware I would love to work with *hint hint*. The object recognition tech they showed was amazing. The finger tracking demo is cool and has serious potential (virtual murals, anyone? or maybe finger painting without the mess). The sesame street game looked very cool and, let’s face it, cute. But then they brought out the shooters controlled with kinect. I have, for a very long time, believed that FPSs belong on the PC. A controller just feels weird to me. The lack of precision is annoying. But with that said, I don’t think the kinect is the solution. The PS move (and even the wii) control schemes are perhaps better suited to a shooter because there’s an actual physical object to hold on to but on the kinect it just looks really weird.

Am I forgetting something? I feel like I am. Oh right: Microsoft also announced Halo 4. Wasn’t halo supposed to end at reach? Oh well…

 

The PS Vita

Sony: Sony opened with, pretty much, an apology for what happened with the PSN. They didn’t go into a whole lot of detail about what happened and a positive tone was kept at all times which is definitely what I think they needed. As a PS3 user, I would have been a bit ticked off if they hadn’t at least mentioned the “incident”. Despite that, and exactly because I am a PS3 (and PSN) user, I don’t think my trust in Sony will ever be completely restored. It’s outrageous for a company to suffer such a large attack.
After dealing with the elephant in the room, they moved on to a quite large list of exclusives. The overall message is: we have a lot of games on PS3 which you will not be able to get anywhere else. Things that stood for me were Uncharted, the EVE related game and inFamous2. Medieval move also looked pretty cool.

And then, there’s the new devices that were presented. I’ll get to the NGP (looks like it’s called vita now) in a minute but first let me mention what truly amazed me: the 3D monitor they presented. It’s a 24” 3D monitor which looked absolutely bland until they revealed that 2 players can use the same monitor for co-operative play but, instead of doing it in split-screen, each player sees a different 2D image. That is an awesome idea and although I will probably not get the new monitor, I can see why a lot of people would.

And then, there’s the vita: a psp with a new processor, fancy graphics, 2 analog stick and a touch screen. No really, that’s it.

More profound and incredibly important insight on E3 tomorrow.

Syntax highlighting

On account that I will probably be posting about code and different programming languages here, one of the first things I set out to do was find a proper syntax highlighter. Fortunately, I found a really good article about the different syntax highlighter plugins available for WordPress here.

For now, I decided to try SyntaxHighlighter Plus Evolved (Plus has lost support). Here’s a little test:


#include <iostream>

int main() {
    std::cout << "Hello world!" << std::endl; //This is a comment
    return 0;
}

It looks good but, unfortunately, when pasting code in visual mode is destroys the indentation and inserts new lines at odd spots. Because of that, I had to use the HTML mode. Fortunately, however, the plugin takes care of escaping characters so no need to worry about that.

Overall, I like it but I’m a bit bummed it doesn’t support any functional languages. Then again, it’s not like I use any of them at all…

Hello world!

Hello world. First post is here. Not much to say. Bye.